Revenue for Buyback and Burn

Agent Usage Fees

  • Public API Access: All agents are accessible via a public API, allowing anyone to use them permissionlessly.

  • Per-Inference Cost: The cost per inference call is predetermined.

  • Payment Mechanism:

    • Users must pre-load $VIRTUAL tokens in their wallets.

    • Usage deducts $VIRTUAL tokens on a per-transaction basis, all conducted on-chain.

Case in point

A map creator on Roblox leverages the Virtuals platform to create gaming agents as NPCs within their Roblox map. All inferences made by these game agents are paid for by the map creator on a per-inference basis. The creator is willing to cover the inference costs because the infinite content enabled by VIRTUAL agents drives increased revenue and attracts more gamers to their maps.

Revenue Flow

  • User Payments: When a user calls an agent via the API, $VIRTUAL tokens are deducted from the user's wallet and transferred to the agent's wallet.

  • Revenue Utilization:

    • The $VIRTUAL tokens collected in the agent's wallet are used to buy back the agent's tokens from the open market.

    • The bought-back agent tokens are then burned.

  • Deflationary Pressure:

    • Burning agent tokens reduces the total supply, creating deflationary pressure.

    • This mechanism can potentially increase the value of the remaining agent tokens.

Case in point

Consider a Roblox gaming agent named PirateX, which interacts with other users on Roblox and generates 1 million inferences per month. With a cost of 1 cent (USD) per inference, the map creator pays approximately $1,000 for its usage. Over the past 30 days, the PirateX agent has generated $1,000 in revenue, which is entirely used to purchase $PIRATEX agent tokens on the open market, which are subsequently burned permanently. This mechanism is likely to increase the value of $PIRATEX, benefiting its investors.

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